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RAIRO-Oper. Res. 42 (2008) 299-314
DOI: 10.1051/ro:2008016
Fast computation of the leastcore and prenucleolus of cooperative games
Joseph Frédéric Bonnans1 and Matthieu André21 Inria-Futurs and Centre de Mathématiques Appliquées, École Polytechnique, 91128 Palaiseau, France; Frederic.Bonnans@inria.fr
2 Direction Optimisation Amont-Aval Trading, EDF, 1 Place Pleyel, 93282 Saint-Denis Cedex, France; matthieu.andre@edfgdf.fr
Received November 7, 2006. Accepted September 5, 2007 Published online 20 August 2008
Abstract
The computation of leastcore and prenucleolus is an efficient way of
allocating a common resource among n players. It has, however,
the drawback being a linear programming problem with
2n-2 constraints. In this paper we show
how, in the case of convex production games,
generate constraints by solving small size
linear programming problems,
with both continuous and integer variables.
The approach is extended to games with symmetries (identical players),
and to games with partially continuous coalitions. We also study the
computation of prenucleolus, and display encouraging numerical results.
Résumé
Le calcul du leastcore et du prénucléole est une manière efficace
d'allouer une ressource entre n joueurs.
L'inconvénient est qu'il suppose la résolution d'un programme linéaire
avec 2n-2 contraintes.
Dans cet article nous montrons comment, dans le cas de jeux de production
convexes, générer des contraintes en résolvant des programmes linéaires
mixtes de petite taille.
L'approche est étendue aux jeux avec symétries (joueurs identiques)
et aux jeux avec coalitions partiellement continues.
Nous étudions aussi le calcul du prénucléole, et donnons des
résultats numériques prometteurs.
Mathematics Subject Classification. 91A12, 90C05, 90C11, 91B32.
Key words: Cooperative games, coalitions, constraint generation, decomposition, convex production games, symmetric games, aggregate players, nucleolus.
© EDP Sciences, ROADEF, SMAI 2008
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